Apple’s new iPhone 14 Pro Dynamic Island is now even more dynamic. Officially released on millions of iPhones this week, iOS 16.1 brings new gesture controls to Apple’s innovative bangs alternative.
Available only on iPhone 14 Pro and iPhone 14 Pro Max, Dynamic Island not only moves the True Depth module down from the top edge of the iPhone, but also creates an alternate island of functionality. From a technical standpoint, the Dynamic Island is actually two Super Retina Display XDR screen cutouts, one pill-shaped and the other wider and more cylindrical. Apple cleverly uses the tiny pixels between these two shapes to create a digital island that looks lively and vibrant.
Dynamic islands have activity symbols to indicate if your phone is locked, play music, or provide map-based directions. It appears to be expandable to provide more map details or to do facial recognition scans. In other words, Island, which also supports third-party apps, aims to offer a lot to a lot of people.
In iOS 16.1, it got another trick. Dynamic islands have been able to display two running apps at the same time, but they are often presented as two distinct islands with the home screen pixel separating them. Now, with one gesture, you can easily hide an activity. Apple confirmed that the feature first appeared in the iOS 16.1 beta and is now part of the public download.
For example, we launch Apple Music and start playing a song, then switch to Maps and set Navigation to Home. On the main screen, Dynamic Island displays these activities in two separate areas for, for no better word, island. For example, if we put our finger on the smaller music island and swipe left, the music island is hidden and we only have a dynamic island at its original size to run our map directions.
A quick left swipe again on the far left of Dynamic Island unhides the music app, which eventually returns to its own island on the right.
Granted, it’s a small change, but it also shows that Apple sees the already click-responsive Dynamic Island as a platform on which to build an interactive world.
We like control and expect more.
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